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Welcome to Cranial Herbs & Rice CH&R is dedicated to science fiction, fantasy, and roleplaying game fans. Join us for discussions on politics, the web, gaming, film, TV, and the world in general. We also develop our own RPGs. Ask us about Cold Iron, a fantasy system based on the FUDGE engine, Dark Reign: Fear the Dawn, a horror game using our Tarot engine, Midgard, a fantasy system where the players are Norse gods, using our Runedraw engine. We have developed much of the core for our own D&D 3.5 game world. Though these days, we play GURPS more than any other engine.Feel free to look around and join in on the discussions! |
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| Posted: Kenneth @ 15/Jun/2009 12:08pm |  | Once again it's time for me to put up the annual posting about DragonCon.
Who all is planning to attend this year? (Commited, want to go but can't commit just yet, etc..) | | Comments: 1 | Views: 199 | Add/View Comments | |
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| Posted: charles @ 05/Dec/2008 9:17am |  | It's not here yet. But the portal software that this site runs on is showing it's age. The designers are about 80% done rewriting the entire package, making it smoother, faster, and less prone to problems.
If everything stays on schedule* then I hope to switch to the new product some time in January. Nothing that's currently posted here should be lost in the transfer.
During that change-over, I would like, once again, to try to find ways to bring in fresh faces and new ideas. The site's gone stagnant lately. Eric has basically dropped off the face of the Earth since he moved to California. The rest of us game so seldom that we rarely have any desire or need to hash out gaming issues here. Other than strange news posts, the site's basically languishing.
So I'm going to try to expand into technology and other areas rather than just gaming. Hopefully, I can broaden the site's appeal and find some way to bring in new people.
Your thoughts?
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| Posted: charles @ 12/Sep/2008 10:51am |  | I stumbled across two interesting sites recently.
The first is RPGLife. This site has articles, blogs, and a forum run by / for gamers. Several published game authors frequent the site and have posted articles describing the game design process from the inside, along with tips on how to do so yourself.
The other is The Arcana Wiki. This site is set up to serve as the "Wikipedia" for gamers. Their idea is to provide factual information along with ways to tie that information to gaming. They aren't focused on specific game systems, but are trying to serve as a generic resource for GMs who need a bit of help figuring out how to merge real-world stuff into their games.
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Types of games we love and love to hate |
| Posted: charles @ 24/Jul/2008 4:22pm |  |
Over here, we mention one type of game that some of us love, others hate, but we all seem to have an opinion on: The so-called awakenings game.
For those who may not know, Awakenings games typically represent a game where your character has some set of abilities, typically supernatural or at least super, that your character is not yet aware of. Most often, you as a player are not yet aware of the specific either.
We've also talked about so-called "Puzzle" or "Trap" games, in which the focus is overcoming some difficult mental challenge, typically represented by a physical barrier of some sort in the game world that has some key or means of bypassing.
There's also the Cthulhu style investigation game, which seems to have 3 main phases, each with it's own sub-phases: introduction, in which the players find out what the general objective is and why it matters; discovery phase, in which the players go about trying to figure out what their characters saw and what to do about it; end-game, in which the players form a strategy to overcome the monster and then try to enact said strategy.
"Monster" or "Enemy" hunting games are another, in which there's some big nasty "thing" opposes the players and must be conquered, escaped from, or killed. These games can involve searches, trying to defend innocents, etc. from the enemy or arch villain.
There is also the "PVP" (player vs player) game, in which the players are overtly or covertly out to get each other. These games can be the most political and complex, yet involve the least amount of GM effort once the game begins, since the PCs / players do most of the work.
Of course, many games are hybrids, mixing multiple elements and styles. What other generic types of games can you think of? What do you think about each style? What's your favorite and least favorite?
Edited by charles on 25/Jul/2008 at 2:40pm | | Comments: 11 | Views: 800 | Add/View Comments | |
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Best of Games; Worst of Games... |
| Posted: charles @ 11/Jul/2008 4:25pm |  | It was the best of Games, it was the worst of Games...
We've referenced many of our games in past. Here's place to share those stores in more detail. Give us some of your best and worst, funniest and saddest, scariest and happiest gaming moments. Every player and GM has a story to tell. So tell yours! | | Comments: 5 | Views: 836 | Add/View Comments | |
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