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Wheel of Time RPG (a d20 game based on Robert Jordan's series of novels)
House Rules

The Wheel of Time RPG is based on Robert Jordan's novel series by the same name. While Wizards of the Coast designed and produced the core rules and one suppliment, they no longer make either, nor does their website have any information pertaining to the engine, sadly. It is based on the 3.0 version of D&D's Core Rules.

Wizards of the Coast released a web enhancement for the core rules book. This 6-page document includes a new background feat, some new weaves, stats for Gawyn Trakand and Galadedrid Damodred, and information on the Kingdoms of the Westlands (Ghealdan, Mayene, Murandy, and the Isles of the Sea Folk--the Amayar, the Land of the Madmen, and some new wonderous items.

Age of Illusions is a netbook resource for the game. This 124 page book contains a range of new backgrounds, classes, templates, feats, weaves, wondrous items, encounters, and house rules. Included in the zip is a 5-page GMs screen, a 6-page GMs screen, a 5-page creature table, and a 7-page weave table.

Here is a 6-page Unofficial FAQ for the game. It includes Errata from the original rules book.

Here is a 6-page Under the Dragon's Banner is a Netbook for WoT RPG. It's 154 pages and includes a variety of backgrounds, classes, templates, skills, feats, new equipment, new weaves, details on the True Power, house rules, tips for mass combat, a one-power slot system, new monsters, new wondrous items, and two adventures.

We have begun work on our own Mirror World for WoT. Below, find links to some of the details on this new mirror world and it's unique qualities.

As of Feb. 2008, the Shaodw's Waiting site is one of the few websites devoted to the WoT game system still alive. They have several additional rules on their site, and links to other sites that may still support the RPG.

Follow the menu links at left for more house rules.
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